SCREEN-L Archives

August 2001, Week 4

SCREEN-L@LISTSERV.UA.EDU

Options: Use Proportional Font
Show HTML Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Subject:
From:
Mark Wolf <[log in to unmask]>
Reply To:
Film and TV Studies Discussion List <[log in to unmask]>
Date:
Fri, 24 Aug 2001 15:35:39 -0500
Content-Type:
text/plain
Parts/Attachments:
text/plain (43 lines)
CALL FOR PAPERS


VIDEO GAME THEORY
Co-edited by  Mark J. P. Wolf  and  Bernard Perron

The last report of the Interactive Digital Software Association (IDSA.com)
is revealing. Analysts forecast that video and computer game software sales
alone will surpass $10 billion. The average age of player is now 28 years
old and 43% of them are women. The IDSA study revealed that 60% of all
Americans play interactive games on a regular basis. Video games certainly
play an important role in our society. The entertainment landscape is
nowadays shaped by the attraction of interactivity, and video games are at
the center of this evolution. The discourse on video games is also
expanding. In addition to video games magazines, it has become normal to
read about video games in newspapers and in film magazines. Since computer
game programs are opening in universities and since video games call for a
multidisciplinary approach, academics begin to focus their research on video
games. Scholarly journals devoted to video game study such as The
International Journal of Computer Games Research (cmc.uib.no/gamestudies)
have also appeared. VIDEO GAME THEORY precisely will expand the academic
thinking on video games.

Papers may include such topics as:
- the video game as a medium
- relationships between video games and other media
- existing and new conceptual tools needed to study video games
- the experience of video game play - the gamers/players themselves
- the gaming community
- on-line games and the communities in and around them
- video game aesthetics
- the sociological, cultural, industrial and economic issues
- the study of multiple platforms, consoles, online multi-player games
- and more...

If you are interested in contributing, please send your proposal to
Mark J. P. Wolf ([log in to unmask] <mailto:[log in to unmask]>)
and Bernard Perron ([log in to unmask] <mailto:[log in to unmask]>).

----
Screen-L is sponsored by the Telecommunication & Film Dept., the
University of Alabama: http://www.tcf.ua.edu

ATOM RSS1 RSS2