CALL FOR PAPERS VIDEO GAME THEORY Co-edited by Mark J. P. Wolf and Bernard Perron The last report of the Interactive Digital Software Association (IDSA.com) is revealing. Analysts forecast that video and computer game software sales alone will surpass $10 billion. The average age of player is now 28 years old and 43% of them are women. The IDSA study revealed that 60% of all Americans play interactive games on a regular basis. Video games certainly play an important role in our society. The entertainment landscape is nowadays shaped by the attraction of interactivity, and video games are at the center of this evolution. The discourse on video games is also expanding. In addition to video games magazines, it has become normal to read about video games in newspapers and in film magazines. Since computer game programs are opening in universities and since video games call for a multidisciplinary approach, academics begin to focus their research on video games. Scholarly journals devoted to video game study such as The International Journal of Computer Games Research (cmc.uib.no/gamestudies) have also appeared. VIDEO GAME THEORY precisely will expand the academic thinking on video games. Papers may include such topics as: - the video game as a medium - relationships between video games and other media - existing and new conceptual tools needed to study video games - the experience of video game play - the gamers/players themselves - the gaming community - on-line games and the communities in and around them - video game aesthetics - the sociological, cultural, industrial and economic issues - the study of multiple platforms, consoles, online multi-player games - and more... If you are interested in contributing, please send your proposal to Mark J. P. Wolf ([log in to unmask] <mailto:[log in to unmask]>) and Bernard Perron ([log in to unmask] <mailto:[log in to unmask]>). ---- Screen-L is sponsored by the Telecommunication & Film Dept., the University of Alabama: http://www.tcf.ua.edu