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November 1996, Week 3

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Subject:
From:
Bert Deivert <[log in to unmask]>
Reply To:
Film and TV Studies Discussion List <[log in to unmask]>
Date:
Tue, 19 Nov 1996 09:54:52 +0100
Content-Type:
text/plain
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Dear Screen-L participants,
 
I am forwarding this job description for a colleague in Canada. Feel free
to pass it on, and contact Steve Gibson directly.
 
BERT DEIVERT
 
 
--------------------------------------------------------------------------------
---
This is a note to tell all of you that there may be a position available
here at Nova Scotia Community College beginning in January, 1997. If
any of you want further details please respond to this E mail and I will
tell you all about it. Please feel free to pass this message on to anyone
else who may be interested.
 
The position would be ideal for someone with a background in Digital
Audio, MIDI, Virtual Reality, and/or Multimedia. Basically the
candidate would have to teach in those areas within a wider program of
"Interactive Technology," which encompasses everything from Internet
Design to Computer Animation to Digital Audio.
 
Attached is a short description of the program:
 
 
Nova Scotia Community College, Truro Campus:
Interactive Technology Program
 
 
Diploma Program - Four Semesters
 
This program is designed to produce graduates who are entrepreneurs
in the development of high-end interactive systems based on multi-
media design. The program focuses on the use of hardware and
software for Interactive Media applications.
 
The program appeals to individuals who would like to combine their
creative skills with newly developed technical skills to produce work
that will meet the needs of business; industry; software, entertainment
and/or educational institutions.
 
The student will take projects from the initial proposal through to the
development of a final product and may create the following types of
materials:
 
* entertainment and artistic projects
* promotional marketing and sales demos
* training and educational modules
* demonstration, product, and reference guides
 
 
Career Opportunities
 
Most interactive technology applications are used in either
entertainment, software development, training, information
distribution, or sales support. Graduates may find employment or self-
employment as multimedia experts for software companies;
independent artist/programmers who work as cross-disciplinary
contractors for media conglomerates; entrepreneurs who develop their
own multimedia concerns; salespeople or marketing specialists who
want to present information to their customers about their products; or
independent consultants who develop effective courseware products.
 
 
Admission Requirements
 
For admission to this program you must have completed high school or
equivalent. Preference will be given to students with Mathematics
441/442 and English 441.
 
The College reserves the right to use one or more of the following
selection criteria in addition to academic performance: portfolio;
questionnaire; &/or interview.
 
It is expected that applicants will have a general knowledge of
computer systems as well as some demonstrated artistic ability before
entering into the program.
 
 
Interactive Technology Defined
 
Interactive Technology is a term that encompasses several
technologies, with the most prominent being multimedia. Multimedia is
defined simply as text, audio, video and data in combination.
Interactivity is what takes the technology of multimedia to the next
level, allowing multimedia to be used in a way which brings out its
greatest potential.  Interactivity allows the participant to be involved in
the navigation through a work of art or a commercial product.
Interactive multimedia may be as simple as point-and-click Internet
tools and as complex as virtual reality environments.
 
 
The Interactive Technology Program at NSCC, Truro.
 
The Interactive Technology program encompasses all areas of
multimedia from presentation software to virtual reality. The primary
areas of focus are as follows:
 
I. Multimedia
Multimedia Authoring
CD-ROM Production
Virtual Reality
World-Wide-Web design
 
II. Audio
Audio Programming
Audio-Visual Production
CD/CD-ROM Production
Real-time Audio & Virtual Reality
 
III. Digital Imaging
Graphic Design
Digital Imaging
Advertising
CD Publishing
 
IV. Video & Animation
Video Programming
3D Animation
Game Programming
Real-time Video & Virtual Reality
 
 
 
Program Rationale and Objectives
 
The terminal objectives of this program are to provide the student with
the competency to be able to:
 
*understand the fundamentals of conventional media elements including
text, audio, video, images, illustration, and graphic design.
*create and manipulate individual digital media elements, including text,
images, audio, video, and animation;
*produce an interactive multimedia title from start to finish;
*advance their skills with little or no supervision;
*market their skills;
*direct their future career;
*maximize their employment opportunities;
*be successful as an entrepreneur.
 
 
The Interactive Technology Centre
 
The Interactive Technology centre is equipped with the latest
commercial and experimental technology. All labs are networked to
provide simple connectivity between different media. With the
exception of the Computer Lab in 309, all labs are open 24 hours from
Monday to Sunday. The 309 Computer Lab is open from 0730 hours to
2200 hours from Monday to Sunday.
 
Students are required to complete a number of different projects using
the various labs and MUST SPEND CONSIDERABLE TIME on
hands-on projects during the course of the two year program. Students
will find that their performance will depend on an ability to be self-
motivated. Any person who is unwilling to spend long nights and
weekends on projects should NOT enroll in this program.
 
The Interactive Technology program at NSCC, Truro enjoys state-of-
the-art facilities with the following labs and tools:
 
I. Computer Lab, Room 309, Forrester Hall.
        15 IBM PC Pentiums.
        12 Power Mac 8500s.
        Colour and Black & White Printers.
        Colour Scanner.
        Video Projection System.
        QuickTake 150 Digital Camera for the Mac.
        Iomega Jaz 1GB portable drive.
        Software includes: Microsoft Office, Pagemaker, Photoshop,
        Illustrator, FreeHand, Premiere, Director, AfterEffects,
        Extreme 3D, PageMill, plus various network tools.
 
II. Silicon Graphics Lab, Learning Resource Centre (Library 3rd
Floor).
        1 Onyx (R4000) Deskside model.
        4 Indy workstations.
        Sirius Video Board.
        SGI colour video cameras (on each station).
        Software includes: Alias Studio package, Photoshop,
        Illustrator, various media tools (audio, video, 3D).
 
III. Recording Studio, Learning Resource Centre (Library 3rd Floor).
        1 Power Mac 8500.
        1 Silicon Graphics Indy.
        24-track Mackie mixing console.
        Professional studio monitors and power amplifier.
        Isolation booth with professional microphones.
        ProTools 8-Track digital editing system.
        Professional and Portable DAT Recorders.
        MIDI equipment: Kurzwell K2000, Korg Prophecy, Roland
        R8 Mark II, Proteus FX, Emu ESI-32, etc.
        Processing equipment: SPX 1000, Lexicon Reflex, Lexicon
        JamMan, Alesis Compressor/Limiter, etc.
        Software includes: Digital Performer (MIDI), Sound Designer
        II (digital audio).
 
IV. Video Editing Suite, Learning Resource Centre (Library 3rd Floor).
        1 Power Mac.
        Media 100qx non-linear video editing system.
        Betacam SP Recorder.
        Betacam SP Camera.
        Digital Handycam.
        Lighting Kit.
 
V. Virtual Reality Lab, Learning Resource Centre (Library 3rd Floor).
        1 IBM PC.
        2 Power Macs.
        1 Silicon Graphics Indy.
        "3-Gun" Rear-Projection Video System with fast-fold screen.
        2 Claypacky Robot Lights.
        3D Virtual Reality tracking system.
        MIDI equipment.
        Quad audio system.
        Software includes: Macromedia Director, Gesture and Media
        System (3D Mapping and Tracking), Digital Performer
        (MIDI).
 
 
INTERACTIVE TECHNOLOGY DIPLOMA PROGRAM
 
SEMESTER I
BUS 100         Introduction to Business
COM 105         Communications I
ITC 100         Introduction to Interactive Technology
ITC 101         Computer Systems (half-course)
ITC 102         The Internet and World-Wide-Web (half-course)
ITC 105         Presentation Software (half-course)
ITC 115         Illustration
ITC 120         Sound Recording (half-course)
 
SEMESTER II
ITC 116         Photography (half-course)
BUS 200 Marketing and Distribution (half-course)
ITC 205         Desktop Publishing
ITC 210         Multimedia I
ITC 211         Computer Animation I
ITC 212         Video Techniques
ITC 220         MIDI Techniques
 
SEMESTER III
ENT 100 Entrepeneurship
ITC 300         Industry Project
ITC 310         Multimedia II
ITC 311         Computer Animation II
ITC 315         *Digital Illustration or
ITC 320         *Digital Audio
 
SEMESTER IV
ITC 400         Industry Project
ITC 410         Instructional Design
ITC 411         Computer Animation III
ITC 420         Virtual Reality
 
* Students must choose one of these two courses.
 
******************************************************
 
*****************************
 
Dr. Steve Gibson
Interactive Technology
Nova Scotia Community College
36 Arthur St.
Truro, NS
CANADA B2N 1X5
 
[log in to unmask]
Phone: +1 (902) 893-5367
Fax:   +1 (902) 893-5390
 
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