We just wanted to let you know that the new issue of Flow: A Critical Forum on
Television and Media Culture is out. This 5p3ci4l \/i)e0 G4m3s I55ue features
columns by Judd Ethan Ruggill and Ken S. McAllister, Zach Whalen, Joanna
Slimmer, Avery Alix, Casey O'Donnell, Elliot Panek, Suzanne Freyjadis-Chuberka,
and Nina B. Huntemann.
Please visit the journal at http://www.flowtv.org to read these columns and
contribute responses to them.
This issue's columns in brief:
"Beyond the Steady State" by Judd Ethan Ruggill and Ken S. McAllister:
Meditations on the need for and the logistical constraints impeding the creation
of computer game archives.
"Game Studies and Web 2.0: Finding an Audience Online" by Zach Whalen:
Given gamers' tech-enabled nature, how is gameology literature received online?
"Kings, Queens, and Jackasses: Playing with Gender in Online Poker" by Joanna
In online poker rooms, players are bluffing about more than their cards.
"Online Game Talk and the Articulation of Maleness" by Avery Alix:
How is masculinity constructed and policed in gamers' online communications?
"The Wii-volution will not be Televised: The XNA-cution of a Business Model" by
While Nintendo's Wii has been causing a stir among gamers and the general public
alike, Microsoft is fundamentally changing the way video games are created.
"Who are Wii? The Study of Console Fandom" by Elliot Panek:
While How does gaming fandom in general and the new console fandom in particular
compare to other forms of media fandom?
"Getting Girls to Play: The Broadening of the Video Game Market" by Suzanne
Guitar Hero's innovative gameplay appeals to casual and hardcore gamers alike --
including the Frag Dolls!
"Pink Slips for Booth Babes?: No Way! Re-train and Re-skill!" by Nina B.
The enduring question of women and gaming finds one possible answer in the booth
We look forward to your visit and encourage your comments.
Flow Editorial Staff
For past messages, visit the Screen-L Archives: