David Mamet's _House of Games_ in effect employs an unreliable narrator.
The viewer follows the action from the protagonist's point of view (without
voice-over), but she is being conned through most of the film.  Unless
the viewer is more discerning than the protagonist, he or she is likely
to interpret events in the same way that the protagonist does.
 
There was also an article by William Van Wert in _FQ_ 43.4 (1990): 2-10 that
suggested that the sequence in which Margaret Ford takes her revenge is
actually a dream sequence, which I think is a bit far-fetched, but he
does attempt to make that case.
 
jane haspel
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