I am putting together a panel for the Society for Cinema Studies Conference entitled "CD-ROM ANALYSIS 101," and I realized that the technologically savvy film scholars on this list are prime candidates to participate. The concept is that film studies has developed several different analytical methodologies (psychoanalytic, industrial, reader-response, ideological analysis, cultural studies, etc., etc.) for studying films and television, but how useful are these tools for studying CD-ROMs? The panel asks participants to deal very specifically with a PARTICULAR CD-ROM (games, references, etc.) and attempt to apply a methodology currently used in cinema studies. The aim is twofold: to get a better understanding of particular CD-ROMs (as opposed to broader considerations of the possibilities that new technologies may present) and to see which of the methodologies our field has developed over the past decades may be useful in future decades when applied to new media. Interested? For further information (or to send proposals), email me at the above address. Greg M. Smith Carlow College/University of Wisconsin-Madison [log in to unmask] (please forgive any duplication because of cross-posting this message) ---- To signoff SCREEN-L, e-mail [log in to unmask] and put SIGNOFF SCREEN-L in the message. Problems? Contact [log in to unmask]