Gloria Monti comments: " . . . It is very important to distinguish between different kinds of diegetic sound. Onscreen diegetic: when the source of sound is visible within the frame & offscreen diegetic: when the source of sound is not visible but still belongs to the story. Last, let me mention internal diegetic sound: when the source of the sound belongs to the mind of a character & external diegetic sound: I am quoting Bordwell&Thompson, because their definition was never too clear to me--"that which we as spectators take to have a physical source in the scene." (310) Maybe they simply mean onscreen diegetic sound? An example of that does not come to mind easily." Nope--External diegetic sound isn't necessarily onscreen--as your first paragraph indicates, external diegetic can also be (and often is) offscreen. Clear examples would be hearing a character's voice and knowing that the character is in the room but not seeing him or her. A common, but easily overlooked, example is in simple "ambient" background noise--birds chirping, planes flying, cars on the street and so forth, which we usually miss because we take them for granted. (But consider the careful control of such sounds in a film like THE FRENCH LIEUTENANT'S WOMAN, where the different types of background noise mark the setting of Victorian or contemporary England.) Internal diegetic sound, on the other hand, is access to a character's thoughts-- as in Olivier's soliloquy's in HAMLET and HENRY IV (compare to the use of external diegetic for same speeches in the Zefferelli and Branagh versions of the same plays). Somewhat less clearly, sound effects or music may be cued as a character's memory or fantasizing of such sounds--THE CONVERSATION (in the last half-hour) is a case in point. But, as Bordwell and Thompson point out, these categories can overlap or shift or be ambiguous as they are perceived by the audience (see p. 318 in FILM ART). Don Larsson, Mankato State U (MN) ---- To signoff SCREEN-L, e-mail [log in to unmask] and put SIGNOFF SCREEN-L in the message. Problems? Contact [log in to unmask]