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----------------------------Original message----------------------------
On the issue of new technologies and the "breakdown of the narrative
paradigm," try:
-William Boddy, Archeologies of Electronic Vision and the Gendered Spectator"
Screen 35:2 (summer '94)
-See a special issue on Virtual Reality in Volume 27 (1994) of _Leonardo_
-Peter Lunenfeld "A Hybrid Theory of Computer Media" Afterimage 21 (Nov 1993)
-Bill Nichols "Work of Culture in the Age of Cybernetic Systems" Screen 29:1
 
THere's lots more out there on Virtual Reality, I'm doing some research in
this area myself right now. Good luck.
 
Darrell Varga
York University Graduate Programme in Film [log in to unmask]
 
On Apr 27, 12:20pm, [log in to unmask] wrote:
> Subject: virtual reality cinema
> ----------------------------Original message----------------------------
> Hello, I am interested in multimedia-themed entertainment - "Intencity" and
> Disney's "Virtual World" for example - and the construction of audiences
and
> the technology's implication on the breakdown of the narrative `paradigm'
in
> virtual reality cinema entertainment.  Anything on the topic would be
> helpful, the technology itself, how interactive/innovative or limited it
> might be, its success in the US, its conception of 'family audiences' and
> 'electronic bonding' and 'adventures', `hyper-reality' etc, etc.
> Specifically I hope to write a masters level research project on the entry
> by Australia's Village Nine Leisure into the market as they build these
> theme parks in Australia and the Asia-Pacific in the next year. I would be
> happy to hear from you.  You can email me directly [log in to unmask] or
> through screen-L.  Thanking you in advance....
> Rea Turner
> School of Media and Journalism
> Queensland University of Technology
> AUSTRALIA   tel:(07) 864-1225
>-- End of excerpt from [log in to unmask]