----------------------------Original message---------------------------- On the issue of new technologies and the "breakdown of the narrative paradigm," try: -William Boddy, Archeologies of Electronic Vision and the Gendered Spectator" Screen 35:2 (summer '94) -See a special issue on Virtual Reality in Volume 27 (1994) of _Leonardo_ -Peter Lunenfeld "A Hybrid Theory of Computer Media" Afterimage 21 (Nov 1993) -Bill Nichols "Work of Culture in the Age of Cybernetic Systems" Screen 29:1 THere's lots more out there on Virtual Reality, I'm doing some research in this area myself right now. Good luck. Darrell Varga York University Graduate Programme in Film [log in to unmask] On Apr 27, 12:20pm, [log in to unmask] wrote: > Subject: virtual reality cinema > ----------------------------Original message---------------------------- > Hello, I am interested in multimedia-themed entertainment - "Intencity" and > Disney's "Virtual World" for example - and the construction of audiences and > the technology's implication on the breakdown of the narrative `paradigm' in > virtual reality cinema entertainment. Anything on the topic would be > helpful, the technology itself, how interactive/innovative or limited it > might be, its success in the US, its conception of 'family audiences' and > 'electronic bonding' and 'adventures', `hyper-reality' etc, etc. > Specifically I hope to write a masters level research project on the entry > by Australia's Village Nine Leisure into the market as they build these > theme parks in Australia and the Asia-Pacific in the next year. I would be > happy to hear from you. You can email me directly [log in to unmask] or > through screen-L. Thanking you in advance.... > Rea Turner > School of Media and Journalism > Queensland University of Technology > AUSTRALIA tel:(07) 864-1225 >-- End of excerpt from [log in to unmask]