Hi all, Apologies for the cross-posting and the self-promotion, but I'm happy to announce the publication of my new book, *Board Games as Media*. In this book, I examine the popularity of hobby board games today as analyzed through media studies methodologies. The book is designed to be affordable, and it's ideal for classroom use, with short chapters, readable prose, and case studies (and a pretty cool cover). It's available at Bloomsbury Press <https://www.bloomsbury.com/us/board-games-as-media-9781501357176/> (as well as Amazon and other online retailers). Cheers, Paul ISBN: 9781501357176 Table of contents Introduction. Board Games as Media 1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games 2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games 3. Colonizing Mars: Ludic Discourse Analysis 4. The Designer as Créateur: The Board Game Industry and Constructed Authorship 5. The Player as Fan: Ludic Fandom in Board Game Cultures 6. Surveying Board Game Players: Who Plays What… 7. …and Why: Examining Motivations and Popularity of Board Games 8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby 9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through Gloomhaven Conclusion. The Board Gaming Environment References Appendix 1. Survey Questions Appendix 2. Data from Survey Bibliography Index -- Paul Booth, PhD Pronouns: he, him, his Professor of Media and Cinema Studies/Communication Technology College of Communication DePaul University 14 E. Jackson Chicago, IL 60604 *Email Disclaimer: This e-mail and any files transmitted with it are confidential and are intended solely for use by the addressee. Any unauthorized dissemination, distribution or copying of this message and any attachments is strictly prohibited. If you have received this e-mail in error, please notify the sender and delete the message. Any views or opinions presented in this e-mail may solely be the views of the author and cannot be relied upon as being those of DePaul University. ---- Screen-L is sponsored by the College of Communication and Information Sciences, the University of Alabama: https://cis.ua.edu