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Medieval Electronic Multimedia Organization still has spots available for papers, posters, and workshop participation at the 51st International Congress on Medieval Studies (Western Michigan University, Kalamazoo, Michigan).


Digitally Teaching the Middle Ages I: Games and Gaming [co-sponsored with the Game Cultures Society]

PAPER SESSION DigitiallyTeaching the Middle Ages II: Games and Gaming * Co-sponsored with Game Cultures Society What do game structures tell us about teaching and learning? What benefits are there to using games to teach? What games seem to work well and why? How does interactively with the Middle Ages develop in such structures? Are games the best way to learn? Papers are invited that address the potential of game-based pedagogy for medieval studies and/or medievalism(s) in educating the "gamer generation" --be it through video games or other forms of digital play.


Digitally Teaching the Middle AgesII: Case Studies (A Poster Session)

DigitiallyTeaching the Middle Ages II: Games and Gaming * Co-sponsored with Game Cultures Society What do game structures tell us about teaching and learning? What benefits are there to using games to teach? What games seem to work well and why? How does interactively with the Middle Ages develop in such structures? Are games the best way to learn? Papers are invited that address the potential of game-based pedagogy for medieval studies and/or medievalism(s) in educating the "gamer generation" --be it through video games or other forms of digital play.


Revisiting Daventry or King's Quest for Teaching Guests: A Pedagogical Video Game Workshop

Revisiting Daventry or King's Quest for Teaching Guests: A Pedagogical Video Game Workshop We are looking for proposals that make pedagogical use of the series of video games known as Kings Quest. The goal is to present a hands-on, interactive workshop that will model methods and approaches for teaching the medieval using titles from Roberta William's venerable King's Quest series. Participants will play and discuss various titles from the series critically. This workshop is intended to help participants formulate more general strategies for using games in the classroom as a means of engaging students in wider discussions of the middle ages and their ongoing appropriation in contemporary popular medievalism. Presenters will work to merge proposals together (ultimately) to form the workshop. Participants must be ready to coordinate the workshop in early March.



Please email proposals to [log in to unmask] by September 21, 2015.  Your proposal must be accompanied by a completed Participant Information Form (http://www.wmich.edu/medieval/congress/submissions/index.html).


For more information on the Congress, please visit:http://www.wmich.edu/medieval/congress/


Carol L. Robinson, Ph.D.
Kent State University-Trumbull
Associate Professor of English<http://www.cyberspacerobinson.org> & Trumbull English Coordinator<http://www.trumbull.kent.edu/academics/depts/english/index.cfm>
Medieval Electronic Multimedia Organization:
http://www.medievalelectronicmultimedia.org/



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