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November 2010, Week 2

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Subject:
From:
Morgan Blue <[log in to unmask]>
Reply To:
Film and TV Studies Discussion List <[log in to unmask]>
Date:
Fri, 12 Nov 2010 14:16:57 -0600
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The Velvet Light Trap
CFP: "Recontextualizing CGI, Animation, and Visual Effects"


Has animation overtaken “live-action” as the dominant form of production
practice?

As contemporary film and television increasingly relies on digital imagery,
CGI, animation and visual effects have been seamlessly integrated into
“live-action.” The recent popularity of films such as 300, Avatar, Inception
and Scott Pilgrim vs. the World suggests an atmosphere in which audiences
may expect to find more digital, visual effects and animation in live-action
media. At the same time, as animation has become a staple in the corporate
bottom line, they also constitute their own major category of film and
television products. It seems that animation, visual effects, and cgi have
been significant to the way that all films are made. It is therefore
important that we recontextualize animation studies to rethink what we mean
when we say “animation.”

Issue #69 of The Velvet Light Trap, “Recontextualizing CGI, Animation, and
Visual Effects,” thus seeks to engage the intersections between these
techniques in all aspects of the labor practices, production, exhibition,
distribution, and reception of media. It is critical that this scholarship
challenge traditional views, while suggesting new avenues for scholarly
pursuit. This includes re-reading and reassessing traditional histories of
animation, as well as examining the aesthetic, economic, and technological
ways in which visual effects and animation impact contemporary cinema and
television, especially with regards to (though not limited by) the following
topics:

•                Cinema of attractions
•                Changing standards of realism
•                Global and Local Labor practices
•                Pre-production and post-production
•                3-D technologies
•                Motion capture and rotoscoping
•                Video games and media convergence
•                Historical perspectives
•                Earlier visual effects practices, such as mattes and
process shots

Submission Instructions
Papers should be between 6,000 and 7,500 words (approximately 20-25 pages
double-spaced), in MLA style with a cover page including the writer's name
and contact information.

Please send one copy of the paper (including a one-page abstract with each
copy) and one electronic copy saved as a Word .doc file in a format suitable
to be sent to a reader anonymously.  The journal's Editorial Advisory Board
will referee all submissions.

For more information or questions, contact Amanda Landa at
[log in to unmask]  Hard copy submissions are due January 30, 2011, and
should be sent to:

The Velvet Light Trap, c/o The Department of Radio-Television-Film,
University of Texas at Austin, CMA 6.118, Mail Code A0800, Austin, TX, 78712

The electronic copy submission is also due on January 30, 2011 and should be
sent to Amanda Landa [log in to unmask]

The Velvet Light Trap is an academic, peer-reviewed journal of film and
television studies.  Graduate students at the University of
Wisconsin-Madison and the University of Texas-Austin alternately coordinate
issues.  The Editorial Advisory Board includes such notable scholars as
Charlie Keil, Dan Marcus, David Desser, David Foster, Michele Malach, Joe
McElhaney, Beretta Smith-Shomade, Jason Mittell, Malcolm Turvey, James
Morrison, Tara McPherson, Steve Neale, Aswin Punathambekar, and Michael
Williams.

----
Online resources for film/TV studies may be found at ScreenSite
http://www.ScreenSite.org

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