----------------------------Original message---------------------------- Hello, I am interested in multimedia-themed entertainment - "Intencity" and Disney's "Virtual World" for example - and the construction of audiences and the technology's implication on the breakdown of the narrative `paradigm' in virtual reality cinema entertainment. Anything on the topic would be helpful, the technology itself, how interactive/innovative or limited it might be, its success in the US, its conception of 'family audiences' and 'electronic bonding' and 'adventures', `hyper-reality' etc, etc. Specifically I hope to write a masters level research project on the entry by Australia's Village Nine Leisure into the market as they build these theme parks in Australia and the Asia-Pacific in the next year. I would be happy to hear from you. You can email me directly [log in to unmask] or through screen-L. Thanking you in advance.... Rea Turner School of Media and Journalism Queensland University of Technology AUSTRALIA tel:(07) 864-1225