SCREEN-L Archives

February 2007, Week 2

SCREEN-L@LISTSERV.UA.EDU

Options: Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Subject:
From:
Reply To:
Film and TV Studies Discussion List <[log in to unmask]>
Date:
Fri, 9 Feb 2007 13:09:02 -0600
Content-Type:
text/plain
Parts/Attachments:
text/plain (56 lines)
Greetings,

We just wanted to let you know that the new issue of Flow: A Critical Forum on
Television and Media Culture is out. This 5p3ci4l \/i)e0 G4m3s I55ue features
columns by Judd Ethan Ruggill and Ken S. McAllister, Zach Whalen, Joanna
Slimmer, Avery Alix, Casey O'Donnell, Elliot Panek, Suzanne Freyjadis-Chuberka,
and Nina B. Huntemann.

Please visit the journal at http://www.flowtv.org to read these columns and
contribute responses to them.

This issue's columns in brief:

"Beyond the Steady State" by Judd Ethan Ruggill and Ken S. McAllister:
Meditations on the need for and the logistical constraints impeding the creation
of computer game archives.

"Game Studies and Web 2.0: Finding an Audience Online" by Zach Whalen:
Given gamers' tech-enabled nature, how is gameology literature received online?

"Kings, Queens, and Jackasses: Playing with Gender in Online Poker" by Joanna
Slimmer:
In online poker rooms, players are bluffing about more than their cards.

"Online Game Talk and the Articulation of Maleness" by Avery Alix:
How is masculinity constructed and policed in gamers' online communications?

"The Wii-volution will not be Televised: The XNA-cution of a Business Model" by
Casey O'Donnell:
While Nintendo's Wii has been causing a stir among gamers and the general public
alike, Microsoft is fundamentally changing the way video games are created.

"Who are Wii? The Study of Console Fandom" by Elliot Panek:
While How does gaming fandom in general and the new console fandom in particular
compare to other forms of media fandom?

"Getting Girls to Play: The Broadening of the Video Game Market" by Suzanne
Freyjadis-Chuberka:
Guitar Hero's innovative gameplay appeals to casual and hardcore gamers alike --
including the Frag Dolls!

"Pink Slips for Booth Babes?: No Way! Re-train and Re-skill!" by Nina B.
Huntemann:
The enduring question of women and gaming finds one possible answer in the booth
babe.

We look forward to your visit and encourage your comments.

Best wishes,

Flow Editorial Staff

----
For past messages, visit the Screen-L Archives:
http://bama.ua.edu/archives/screen-l.html

ATOM RSS1 RSS2